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Necromunda: Carcosa Gang Wars

The gangs of sector Carcosa have grown fat and dangerous in the good times! Ample supplies of Prometheum and water have created wealth and prosperity for the gangs, and guilds have brought all the goods they can to profit. Arbites grow lazy on kickbacks; daring gangers stray further up the hive to terrorise wealthy, law-abiding citizens; and all kinds of cults and creeps grow stronger in the shadows. No more! The governor has decreed an embargo on Sector Carcosa. No weapons and stims in, and no goods out. As the times get lean, the gangs will begin to get desperate and as the pressure rises, so the blood will flow, until an acceptable level of order is restored! This event is a one-day mini campaign to introduce and refresh the basic rules and play of Necromunda!

To participate all you need is sufficient models for any legal Necromunda gang, at a 1000 credit value (excluding ash wastes vehicles). This event is aimed at refreshing the basic rules of Necromunda and will not be using territory. There will be a simplified casualty recovery process and extremely limited trading post availability.

Schedule:

  • Game 1 - 10:15-11:00 (45 mins)

  • Game 2 - 11:15 - 12:45 (90 Mins)

  • Lunch - 12:45 - 1:30 (45 Mins)

  • Game 3 - 1:45 - 3:15 (90 Mins)

  • Game 4 - 3:30 - 5:30 (120 Mins)

Rules and Missions can be found here: https://docs.google.com/document/d/16iLvLcrvBu07yosZDA2POaBdYa7nPumGxB8GCg7kKoQ/edit?usp=sharing

Earlier Event: July 16
40k Slow Grow: Crusade Month 4